What's Still Missing from Perseverance

"You don't build a settlement by staring at the blueprints. But it sure helps to know which walls are still missing."
Yesterday I talked about coming back to the Dust β the burnout, the silence, and the slow return. Today, let's get practical.
After re-reading the entire Perseverance Genre Pack and doing the coherency check, I didn't just make a plan β I started working. The three Perseverance Tales I had sketched on the blog β Dustbound Justice, Ash and Iron, and Horn and Blood (Part 1 and Part 2) β needed to grow into full chapters for the book. So that's where I began: expanding them, filling the gaps, adding the missing episodes and GM guidance. It felt good to work on them again. Like picking up a conversation with old friends.
The good news: the foundation is solid. The world holds together, the mechanics work, and the tone is consistent across hundreds of pages. The less good news: there are still real gaps. Some are small β a missing glossary entry, a character sheet to finalize. Others are entire chapters.
Here's what's left on the workbench, laid out honestly. No deadlines. Just the map.
Rules & Tone
Several chapters that tie the setting to the mechanics are still missing or incomplete:
-
Genre and Credibility β Setting the tone at the table. What fits in Perseverance, what doesn't, and how to calibrate genre expectations so the game feels right.
-
Incredible Powers β The Adapted, unique abilities, and where the strange and supernatural fit in a gritty frontier setting. I wrote an early exploration of this, but the Genre Pack version needs to be more complete and better integrated.
-
Tags β Consequences, temporary truths, and their mechanical and narrative impact. The blog post on tags covered the concept, but the book chapter needs worked examples and GM advice.
-
Game Examples β Play excerpts, sample conflicts, and example scenes showing how Perseverance actually plays at the table. Some exist already, but they need to be collected, expanded, and written as a coherent chapter.
-
Advancement β How characters grow, earn experience, and evolve through long-term play. This one's barely started.
Appendices
The kind of material you only think about at the end β but that makes a book feel finished:
- Glossary β Common terms, slang, and faction names for quick reference at the table.
- Character Sheet β A blank template ready for play.
- Community Play Guide β Tips on troupe play, shared campaigns, and rotating cast games.
- Quickstart β A one-page player guide and summary handout for new players.
Atlas
The Perseverance Genre Pack already covers the Equatorial Belt and the Temperate Bands in detail. Two regions remain:
-
The Mountain Ranges β The Blackfang Mountains and the Shattered Mountains: treacherous passes, hidden resistance camps, xenoarchaeological sites, and the ancient tech that whispers beneath the rock.
-
The Polar Regions β The Frozen Wastes in full detail: ice roads, lost research outposts, the Icebound Covenant's territory, and the silence that swallows everything at the edge of the world.
The road from here
That's the list. It's not small, but it's finite β and that matters. Every item here has a shape. I know what each chapter needs to say, how it connects to the rest, and roughly how long it'll be. The architecture is done. What's left is the building.
I'll be working through this list at my own pace, posting here as sections take shape. Some posts will be polished chapters; others might be rough sketches looking for feedback. If you want to follow along, you know where to find me.
The Dust is patient. So am I β this time.