After some days where I didn't find a moment for my projects, last night I was able to finish my TARDIS, at last!
As most objects in narizón version, one of my challenges was to alter its proportions to make it fit the big nosed guys while still being recognizable and looking good and practical on a miniatures game table.
Before begining, I searched inspiration by looking again at Airus' FANDIS, a gorgeous handmade narizón version of the TARDIS. Then I lauched Blender and I began to model it.
As the render of a lone TARDIS is a bit bland, I decided to make a small digital diorama for the pics on this post. I'm really looking forward to play my first game using my narizones, so I imagine a scene from that first game: poor Fourth Doctor getting out of the Tardis and coming face to face with three nasty looking Cybermen.
I sent the TARDIS model to Sculpteo and they gave me a quote of 40€, too expensive. I reworked the model (cutting it in parts and retouching walls) and I arrived to a price of 20€, not too bad. Working the STL models I've got a quote of 35€ for the five items in the diorama (the TARDIS, the Doctor and the three Cybermen).
Here you have a monochrome rendering of the diorama, I like it a lot:
What do you think?
I've just passed my command on Sculpteo to get my first batch of Narizones Dr Who miniatures printed in 3D.
I've printed four 4th Doctors and 12 Cybermen, and to get a lower price on Sculpteo, I've tighly grouped them, as you can see in the renders:
I'll receive them by the end of the week, I'll post some pics as soon as possible.
The 4th Doctor felt alone, so I decided to give him some company... even if I fear that after discovering the company he will miss his loneliness.
So last weekend I took some time to model on of the most iconic enemies of the Doctor, the Cybermen. As always, it's done in Blender to be 3D printed with Sculpteo.
And the two big nosed guys face to face. Poor 4th Doctor is going to find a way to dodge Cyberman deleting...
Next step is to finish the TARDIS and to send it all to Sculpteo. If everything goes well, in to weeks I'll be able to play my first game of Dr Who miniatures game using my minis.
On Narizones, some people have told me taht the 4th Doctor wore a looooong scarf, way more long than I'd made on the Blender model. So before sending it to Sculpteo for 3D printing, I decided to give him his iconic scarf. And here you have the result...
I like it better now, it was a good suggestion :)
What do you think?
I remember clearly the day I got hooked into roleplaying games. I was 8 years old, and my cousin, who was 9, showed me a red box with a weird name: Dungeons & Dragons. And then he opened it and I saw some books, a bunch of bizarre dies and a couple of painted miniatures. I think it was the miniatures that made me want to try it, I couldn't keep my eyes out of them. Since then, I love roleplaying games, and I love miniatures.
Some years ago, I wanted to do my own minis, based on the works of Cels Piñol, a Spanish comic writer. His characters, with a characteristic big nose, are usually called Narizones. So I began to sculpt my own Narizones, at the begining by hand, modelling putty. Later I began to model them digitally, with Blender and printing them in 3D with Shapeways or Sculpteo. You can see all my minis on my Spanish minis blog, Narizones.net.
In the last months I hadn't found any time to create new minis, but last week I was able to squeeze some free time without any other thing to do, and I began my next miniature projets: some Narizones style miniatures for a Dr Who miniatures game.
And I began with Fourth Doctor, of course:
I'm going to send him to the printer next week, along with some of the other Doctors I hope to finish by then...
What do you think? Comments? Suggestions?
If you like my maps but you'd prefer to read the posts in French, I'm translating most of the posts here and posting them in my French blog, LostInBrittany.org.
For the moment I've published two posts, Rappel à la vie pour un blog défunt and Durog Gurog, each one regrouping two posts from here.
If the Gnolls living in the Monastery of Kharas or the ancient evils lying in the Tombs of Durog Gurog haven't made your adventurers party wish to quit the county, here you have a third dungeon that will test their endurance... and their sanity.
The cliffs of the shore between Durog Gurog and the Dwarven city of Kriranag Gurog had always got a bad reputation, its numerous caves were used as lairs by smugglers, bandits and other law-dodging people. At least, that was the situation until a year ago, when Father Araigne, a mysterious religious leader, and his congregation decided to choose the area as their home. Nobody knows how they did, but the formed inhabitants of the caves disappeared quickly after the arrival of the holy men.
Local people was happy, it was better to have a bunch of eccentric monks as neighbors than a gag of smugglers. When some animals went missing, nobody made the link with the congregation, but when the first children began to disappear, people grew suspicious. After the fifth missing child, some villagers decided to visit the monks and ask some questions... but they never came back. The villagers believe the monks are behind all those disappearances, and they fear the situation will go worse if nothing is done. So they called their last hope, the
A-team adventurers party.
What will adventurers find in the caves? A congregation of mad cultists, led by a mad priest with a mad nefarious plan: to summon a long forgotten spider god. And for it they need to feed him with blood, with lots of blood. Children blood is good for it, but adventurer's blood will do it too.
In the upper part of the dungeon, there are the living quarters of the congregation, where the twenty something cultists live. The lower part, behind a secret door or a small hanging bridge, there are a far more sinister set of rooms and corridors, today filled with giant spiders, the daughters of the spider god. He lives in the pit on the farthest room, to weak to fully manifest in the prime plane, but strong enough to offer a good challenge for the party.
Here you have the dungeon of The pit of the Spider God :
Comments and suggestions are welcome, as usual!
Not far from the Dwarven town of Durog Gurog lay the ruins of the ancient monastery of Kharas.
The sands of time have erased almost all traces of its history, and all that current Dwarven scholars can say about Kharas is that it was a small monastery of radical miner-priests who worshiped Ulaa, Dwarven goddess of Hills, Mountains, and Gemstone. According to such scholars, the sect founder had discovered a mighty artifact, the Heart of Ulaa, and created the community around it.
Nobody knows what happened to the monastery and its community, but the building and tunnels have been empty for decades, earning a reputation of haunted. The stonemanship of their builders was legendary, as the long abandoned monastery is still almost intact, and it was its military potential that made Mourga the Wild, chieftain of a tribe of Gnolls, choose Kharas as his new lair.
Since their arrival to Kharas, the Gnolls have gone bolder, and their attacks more savage. Their last raid has destroyed several farms near Durog Gurog, and the maimed bodies of their inhabitants have stricken fear and rage in the town. A bounty has been placed on the head of Mourga, and several adventurer bands have already tried to catch him without success.
What the villagers don't know is that Mourga has in his possesion the Heart of Ulaa, and that its might increases with the bloody sacrifices in each raid. If nobody stops him quickly, Mourga will soon become too powerful to be defeated...
A quick map done tonight while watching TV, as usual. Picture taken with my phone, I'm sorry about the quality.
And here after a quick GIMP job :
What do you think ?
In the mountains near the Dwarven town of Durog Gurog there are two old tombs of long forgotten Dwarven lords. The tombs have been plundered several times and now, without any treasure to steal, they lay empty and alone... Or so they seem.
Because behind some secret doors, the tombs hide some secrets that should remain forgotten, and in the deeps of the caverns under the tombs, an ancient evil is awakening...
A quick map done today while watching TV and thinking about D&D. Picture taken with my phone, quality could be better...
And here after a quick GIMP job :