Dust Runner Blues (Part 2) – The Rest of the Crew

The Dust Runner crew

The Dust Runner crew

In Part 1, we introduced the Dust Runner, a patchwork atmospheric smuggling skiff making illegal runs across the rugged world of Perseverance. We met its captain, Sandra "Lark" Vance, and her daredevil pilot, Jace “Burn” Halloran. Today, we’ll finish the crew—and talk about how to use them as a player troupe in QuestWorlds.


✨ Mira Vos – Character Creation

Mira Vos

Mira Vos

đź§­ Step 1: Prose Description

Mira Vos used to wear a corporate badge and a clean jumpsuit, managing tech infrastructure for Perseverance Minerals. Now she hides grease-streaked under a welding mask aboard a smuggler’s skiff, one step ahead of bounty teams. She’s a ship mechanic and tech expert, and the classified firmware she stole is still buried in her implants. Mira talks to machines like they’re people and rigs cargo holds to fool any scanner this side of the Divide. She knows every bypass trick the corporations use—because she helped design half of them. And if something breaks mid-run, give her five minutes and a crowbar.

đź§© Step 2: Extracted Keywords and Breakout Abilities

(Only from prose text)

Keywords

  1. Ship Mechanic and Tech Expert

    • Talks to machines like they’re people (+5)
    • Rigs cargo holds to fool any scanner (+5)
    • Give her five minutes and a crowbar (+5)
  2. Used to Wear a Corporate Badge and a Clean Jumpsuit

    • Managing tech infrastructure (+5)
    • Classified firmware she stole is still in her implants (+5)
    • Knows every bypass trick the corporations use (+5)

⚠️ Step 3: Flaw (from prose)

🎲 Step 4: Assign Base Ratings (Before Spending Improvement Points)

Element Base Rating
Ship Mechanic and Tech Expert 15
Used to Wear a Corporate Badge and a Clean Jumpsuit 15
Flaw: One Step Ahead of Bounty Teams 15

🛠️ Step 5: Spend 20 Improvement Points

Ability Base Points Spent Final Rating
Ship Mechanic and Tech Expert 15 +10 5M
Used to Wear a Corporate Badge and a Clean Jumpsuit 15 +10 5M
Flaw: One Step Ahead of Bounty Teams 15 +0 15

âś… Final Character Sheet: Mira Vos

Keywords & Abilities

Flaw


✨ “Grim” Navarro – Character Creation

Grim Navarro

“Grim” Navarro

đź§­ Step 1: Prose Description

“Grim” Navarro doesn’t say much. He doesn’t need to. The way he carries himself—the old bounty hunter coat, the twitch of his fingers near the grip of his revolver—is enough. He used to track bounties through the badlands, before he found it simpler to run contraband through the same trails. He knows every gulch and pass in the western ranges, and how to vanish when things go sideways. The crew calls him “Grim” because he doesn’t laugh, and because the last guy who crossed him didn’t walk away. Out here, you survive by being dangerous, or by being forgotten. Grim chose dangerous.

đź§© Step 2: Extracted Keywords and Breakout Abilities

Keywords

  1. Used to Track Bounties Through the Badlands (primary)

    • Old bounty hunter coat (+5)
    • Twitch of his fingers near the grip of his revolver (+5)
  2. Runs Contraband Through the Same Trails

    • Knows every gulch and pass (+5)
    • How to vanish when things go sideways (+5)
  3. Grim (distinguishing characteristic & flaw)

    • Doesn’t laugh (+5)
    • The last guy who crossed him didn’t walk away (+5)
    • Dangerous (+5)

⚠️ Flaw

🎲 Step 4: Base Ratings (Before Improvement)

Keyword Base Rating
Used to Track Bounties Through the Badlands 15 (main)
Grim (keyword & flaw) 15 (distinction)
Runs Contraband Through the Same Trails 10
Breakouts +5

🛠️ Step 5: Spend 20 Improvement Points

Ability Base Spent Final
Used to Track Bounties Through the Badlands 15 +10 5M
Grim (keyword & flaw) 15 +5 20
Runs Contraband Through the Same Trails 10 +5 15

✅ Final Character Sheet: “Grim” Navarro

Keywords & Abilities

Flaw


👥 What Is Troupe-Style Character Creation?

While QuestWorlds doesn’t use the exact term “troupe-style,” the idea is baked into the system: players can create a closely connected cast—a crew, a band, a circle, a family—designed to share the spotlight.

Key Features:

The Dust Runner crew is designed as such a troupe. Whether you use them as ready-made PCs for a quick campaign, a supporting cast that appears throughout your story, a rival group for your PCs or even as a template to build your own crew using the same structure, they’re here to bring mobility, moral gray areas, and drama to the table.

Want to steal their ship for your campaign? Go for it. Just remember: she’s fragile, temperamental, and probably tagged by at least two factions.


The Dust Runner crew

The Dust Runner crew

That wraps up the Dust Runner crew. If you use them in a session or build on this troupe, I’d love to hear about it. Leave a comment or reach out Bluesky or X!