Inside the Perseverance Genre Pack β A Look at the Table of Contents

Two weeks ago I wrote about coming back to the dust β the ADHD burnout, the nine-month silence, and the slow return. I also posted what was still missing: the honest map of gaps still to fill.
Since then, the book has been growing again. The entire Rules & Tone chapter, five sections that didn't exist two weeks ago, is now drafted. The manuscript has crossed 83,000 words. And for the first time, I can look at the table of contents and see something that resembles a finished book.
So here it is. Not a final layout, but the real structure as it stands today.
Chapter 1: Introduction
The front door. Who Perseverance is for, what kind of stories it tells, and why QuestWorlds is the right engine for it.
- A Space-Western Setting for QuestWorlds
- Welcome to Perseverance
- A Planetary-Western in a Space-Western Universe
- Why QuestWorlds?
- What It's Like to Play
- How to Use This Book
If you've been following the blog, you've seen most of this material in earlier posts. The genre pack version is tighter and reorganized for the book format.
Chapter 2: The Setting
The big one. Seven sections covering everything from planetary geography to secret societies. This is where Perseverance comes alive as a world, not just a backdrop.
- The World of Perseverance : the frontier in a sentence
- The Planet Perseverance : geography, climate, biomes, wildlife, resources, orbital infrastructure, and secrets beneath the dust
- Life in Perseverance : adaptations, community traditions, energy, ironhorns, transportation, found family
- Hazards of Perseverance : environmental, biological, technological, and human-made threats
- Power Structures : the Commonwealth presence, corporate powers, trade cartels
- Fringe Powers : free settlements, warlords, smugglers, the Dustmarket, the Freedom Trail
- Resistance Movements : separatists, the Indigenous Rights Coalition, the Free Miners' League, the Silent Accord
- Mystics and Hidden Orders : the Dust Prophets, the Order of the Buried Star, the Icebound Covenant, the Black Veil Society, the Adapted, the Relic Seekers, the xenoarchaeologists
This chapter is where the setting does its heaviest lifting. Every faction, hazard, and cultural detail here exists to generate stories at the table.
Chapter 3: Characters
Character creation for Perseverance, including the full keyword system, troupe play guidance, and worked examples.
- Making Characters for Perseverance : the creation process, heroes and villains, collaborative creation
- Origin Keywords : Dustborn Drifter, Ex-Commonwealth Brat, Frozen Road Survivor, Old Family, Outlaw Settlement, Pioneer-Born, Prospector's Kin, Rancher's Blood, Riverfolk, Tenderfoot Outworlder
- Occupational Keywords : Frontier, Corporate, and Commonwealth occupations
- Community Keywords : settlement, factional, and specialized communities, plus custom keyword creation
- Troupe Play and Shared Backgrounds : building shared communities, rotating characters, rotating GMs
- Character Examples : Nadia Reeve (step-by-step method) and Dane Calder (prose method)
The keyword lists are the heart of this chapter. Each keyword comes with breakout abilities, sample flaws, and enough flavor to build a character around without reading the entire setting chapter first.
Chapter 4: Rules & Tone (new since the return)
Two weeks ago, this chapter was five empty stubs. It's now fully drafted β the biggest push since I came back. This is the chapter that connects Perseverance to QuestWorlds at the table, covering everything a group needs to calibrate their game.
- Genre and Credibility : the credibility test, tone registers (Hardscrabble, Frontier Pulp, Mythic Western), stretches, what's credible on Perseverance
- Incredible Powers : optional framework for the Adapted, Dust Prophets, Echo Caves, Trawl-sensitive minds, precursor relics, and the Buried Star
- Temporary Tags and Lasting Consequences : how tags work, consumable tags, consequences on the frontier, generational tags
- Game Examples : five fully worked contests: a gunfight, a survival run, a social confrontation, a four-phase heist sequence, and an augment/tag example
- Character Growth : XP, advances, the Rewrite Advance, story points, seasonal advances, and Clara Juno's complete transformation arc
If you've read the blog posts on game examples, incredible powers, tags, and character growth, this chapter collects and expands all of that material into a unified rules reference.
Chapter 5: Perseverance Tales
Four ready-to-play campaign frames, each with a different crew concept, core activity, and tone. Every Tale includes sample missions, crucible moments, a fully detailed example crew/posse/community/clan, and individual character sheets.
- The Long Haul : a smuggling crew scraping by on the frontier's edge
- Crew Example: The Dust Runner (4 character sheets)
- Dustbound Justice : a Ranger and their posse riding the line between law and justice
- Posse Example: Ranger Brant's Company (5 character sheets)
- Ash and Iron : a mining town caught between autonomy and corporate annexation
- Community Example: Rustpoint (4 character sheets)
- Horn and Blood : a ranching clan fighting to hold what's theirs across generations
- Clan Example: The Coyle Ranch (4 character sheets)
The Tales are designed as entry points. Pick one, build your crew, and you're playing in the first session.
Chapter 6: The Perseverance Atlas
A region-by-region guide to the planet, covering biomes, landmarks, settlements, dangers, and story hooks.
- The Equatorial Belt: The Scorched Lands : deserts, canyons, the Dust Sea, volcanic zones, mining towns, and the dangers of extreme heat
- The Temperate Bands: The Settled Lands : grasslands, river valleys, ironhorn plains, the most populated regions and their political tensions
- The Mountain Ranges: The Shattered Heights : the Blackfang and Shattered ranges, high passes, lost caves, and the communities that survive at altitude
A fourth region β the Polar Expanse β is still in development.
Chapter 7: Appendices
Reference material and additional character examples.
- Character Sheets : six fully worked characters using both the step-by-step and prose methods: Maya Reyes (frontier doctor), Darius Ward (corporate security), Sera Kade (dust runner), Eli Chen (settlement engineer), Jericho Vane (adapted salvager), Kael Drummond (riverboat captain)
The glossary, quickstart guide, community play tips, and blank character sheet are still in progress.
What's Left
The genre pack is close, but not finished. Still to come:
- The Polar Regions : the last atlas chapter, covering ice roads, the Icebound Covenant's territory, and lost research outposts
- Glossary : terms, slang, faction names
- Character Sheet : blank template
- Community Play Guide : troupe play tips and session tools
- Quickstart : a one-page summary for new players
By the Numbers
- 83,000+ words of setting, rules, and adventures
- 10 Origin Keywords, each with breakout abilities and story hooks
- 17 Occupational Keywords across frontier, corporate, and Commonwealth roles
- 12 Community Keywords plus custom creation guidelines
- 4 Perseverance Tales with full campaign frames
- 23 character sheets ready to play
- 3 atlas regions mapped with biomes, landmarks, settlements, and dangers
- 5 worked game examples with complete QuestWorlds math
Two weeks ago I wasn't sure I'd ever finish this book. Now I'm looking at a table of contents with most of the boxes checked and the remaining gaps clearly mapped. No deadlines. No promises about release dates. Just the work, when it comes. And right now, it's coming.
The Dust waited. I'm glad it did.
"Power on Perseverance is as fickle as the desert wind β a man can be king one day, and nothing more than a shadow the next."
β Lucia Vex, Queen of the Dust
